Author: Miloš Hroch
Title: I shout "That‘s me!" Stories of Czech fanzines from the 80s till now
Publisher: Page Five
Subject: Graphic Design
Published in November 2017 by PageFive, for the first time the book takes its readers through uncharted waters of the Czech fanzine scene, that is, of unofficial amateur magazines. It brings to light stories of those who fell for computer games or wrote sci-fi stories, who obsessively compiled their own metal music charts, who were driven to street demonstrations by hardcore punk music or who wanted to change the standing of women in society. And who then wrote about it freely in their magazines.
The bi-lingual publication I shout "That‘s me!" Stories of Czech fanzines from the 80s till now of over 230 pages features unique archival content and should be of interest to local as to foreign reades as well, as the fanzine culture outside of the Anglo-American scene is practically unmapped.
Author: Erich Brechbühl, Klaus Fromherz, Martin Geel, Michael Kryenbühl, Simon Rüegg, Raphael Schoen, Ivan Weiss, Megi Zumstein (eds.)
Title: Poster Town. Contemporary Poster Design from Lucerne
Publisher: Spector Books
Subject: Graphic Design, Exhibition Catalogue
Lucerne—Switzerland’s poster town—has a vibrant graphic design scene, which in recent years has become known for its sophisticated posters well beyond the country’s borders. Professional colleagues are in awe of how a relatively small city can produce so many well-designed posters. Lucerne posters can be found in many exhibitions. To give one example: in 2015 alone, twenty-six of the hundred best posters from Germany, Austria, and Switzerland came from Lucerne and the surrounding area—in other words, more than a quarter of all the awardwinning works. What’s behind this? Is it coincidence or a preponderance of designers of above-average talent in a comparatively small area? The book Poster Town tracks this phenomenon with a wealth of images and texts and creates a record of Lucerne’s poster designs for posterity.
Author: Jan Novak (concept, graphic design, typography), Tomaš Bilina (story)
Title: Pateř 2116
Publisher: Page Five
Subject: Graphic Design, Artists' Books
Pater is a raw science-fiction novel and futuristic design polemic, taking place in streets of Prague in a year 2115.
Bit by bit, you lose patience. You thumb through the manual angrily. Nothing. You find the contents. The modest imprint only confirms that the pages containing the key to the system’s language, necessary to overcome the programmable barrier, isn’t there. You turn on AČ, who’s trying to cut the composite tape on the AC vent.
'Are you fucking kidding me, asshole?!' AČ shrivels up in anticipation of another blow. You aim the paralyzer at him. He’s huddled in the corner, whining like a beaten dog.
'I don’t know anything. I really don’t know anything! I swear!'
Not again. 'What did we say about swearing?!' The paralyzer beam hits one of his kidneys. 'I’ll give you one more chance to tell the truth. I won’t lie, you’ll get another one afterwards, but then you’ll have no kidneys left, so think about what you’re gonna say.'
AČ’s become a crying, salivating wreck only barely reminiscent of a person. Not that he was a feast for the eyes before the radiotherapy, but this is too much.
Author: Alex Coles (ed.)
Title: EP Vol. 2. Design Fiction
Publisher: Sternberg Press
Subject: Graphic Design, Essays & Non-fiction
After the first EP volume on the activities of the early Italian avant-garde, the second volume in the series identifies the current fascination with fiction across art, design, and architecture. Practitioners and theorists explore this strategy by pushing the debate into both speculative and real-fictitious terrains. Newly commissioned interviews, artist projects, and essays shed light on topics such as parafiction and algorithmic ambiguity. Included in the volume is one of the final interviews to be published with novelist and semiotician Umberto Eco; a conversation with Bruce Sterling, in which the science-fiction author responds to designers who reference his writings; and design theorist Vilem Flusser’s 1966 essay 'On Fiction,' in its first English translation.
Contributions by Paola Antonelli, The Atlas Group (1989–2004), Alex Coles, Anthony Dunne, James Dyer, Umberto Eco, Experimental Jetset, Vilem Flusser, Verina Gfader, Huib Haye van der Werf, Will Holder, Sophie Krier, Carrie Lambert-Beatty, Lucas Maassen, Valle Medina, Philippe Morel, Rick Poynor, Fiona Raby, Benjamin Reynolds, Hiroko Shiratori, Bruce Sterling
Title: Graphic #37: Introduction to Computation
Subject: Periodicals & Reprints
How might computational approaches inform contemporary graphic design practices? That is the question posed by this instalment of Graphic, which seeks to delineate the quintessential nature of using computation, not only as a means to govern automatic and algorithmic production of objects, but also as a logical thinking process for design. Various designers and writers were invited to explore tangible experiences of using computation and to discuss the validity and possibilities of these approaches, both today and in the future. Includes an interview with Rob Giampietro, plus contributions from Hansje van Halem, Adrian Shaughnessy, MuirMcNeil, Jürg Lehni, and many others.